Build your own

Advanced

Everything above, plus building it yourself, properly.

$1,500

One time. Nothing renews.

Who it is for

You have outgrown what a website builder will do, or you want to own the thing outright. You are willing to learn some code — you do not need to know any yet.

What you end up with

Everything above, plus the ability to build, deploy and look after a custom site or web application on the same stack a professional studio would use.

What is included

  • Everything in Foundation and Storefront, in full.
  • The advanced guide — the professional stack, from an empty folder to a deployed application with a database and logins.
  • A tailored recommendation covering architecture: what to build custom, what to buy, and what not to build at all.
  • The deployment and DNS chapter, including how to point a domain at a new site without taking your email down with it.
  • An honest account of where AI genuinely helps you build, and the specific ways it will confidently mislead you.
  • A pre-launch review: send us the link before you go live and we send back a written list of what to fix, in the order worth fixing it.

The contents

All 43 chapters, listed.

This tier contains 3 parts. Everything below is yours.

Part one — Building the site

16 chapters — included from Foundation

  1. 01

    Decide what the site is for

    One page, one job. Working out the single action you want a visitor to take, before a word is written, is what separates a site that produces enquiries from a brochure nobody reads.

  2. 02

    Your address on the internet

    Choosing and registering a domain, what a fair price is, which of the upsells at checkout are worth taking, and which are pure margin.

  3. 03

    Getting mail at your own domain

    Why an address at your own domain matters more than the site design, the difference between forwarding and a real mailbox, and how to set one up without breaking the other.

  4. 04

    Choosing your tool honestly

    Squarespace, Wix, WordPress, Shopify, Framer, or code. What each is genuinely good at, what each costs over three years, and how to tell which one your situation actually calls for.

  5. 05

    The five pages, and what goes on each

    Home, services, about, contact, and the one most people miss. What each page has to accomplish and the order to build them in.

  6. 06

    Writing the words

    The hardest part of the whole project, and the part no tool does for you. How to write a headline that says something, what to cut, and how to stop sounding like everyone else.

  7. 07

    Images without hiring a photographer

    Where to get pictures you are legally allowed to use, how to size and compress them so they do not make the site slow, and why the photo of your actual premises beats the stock shot every time.

  8. 08

    Design restraint

    Why homemade sites look homemade, and the small number of rules — one typeface, few colours, consistent spacing, generous whitespace — that fix most of it.

  9. 09

    Building the pages

    Sitting down and doing it: the order of operations, what to get right first, and the traps that cost an afternoon each.

  10. 10

    The enquiry form

    Getting a form that works, making sure it lands somewhere you read, keeping spam out, and — most importantly — making sure a failed send never silently loses somebody's message.

  11. 11

    Accessible by default

    What accessibility actually requires, why it matters legally and commercially, and how to test yours with free tools in about twenty minutes.

  12. 12

    Making it fast

    What makes a site slow (it is almost always images), how to measure it properly, and what a good score is worth chasing versus where to stop.

  13. 13

    Getting found

    The search work that genuinely moves the needle for a local business, in order of return: Google Business Profile, page titles, real content. And the expensive things that do not.

  14. 14

    The legal minimum in Canada

    The privacy policy you need and what it has to say under PIPEDA, when cookies oblige you to ask permission, and the anti-spam rules that apply the moment you email anyone.

  15. 15

    Launch

    The checklist to run before you point the domain at it, in order, including the ones people only discover they missed after going live.

  16. 16

    The month after

    What to check, what to ignore, how to make changes without breaking things, and the signals that tell you it is time to get help.

Part two — Taking payments

11 chapters — included from Storefront

  1. 17

    What you are actually selling

    Products, services, bookings and deposits behave completely differently once money is involved. Naming which one you have is the decision every later choice depends on.

  2. 18

    Choosing how you take money

    A payment link, a hosted checkout, your builder's own store, or a full shopping cart. What each costs, what each can and cannot do, and how to avoid building a store when two payment links would have done.

  3. 19

    Setting up Stripe properly

    Business details, the bank account, your payout schedule, and the statement descriptor your customers will see on their card bill — the one nobody sets and everybody gets charged back over.

  4. 20

    Products, prices, and the one-price rule

    Modelling what you sell so it stays workable: one-time versus subscription, how to handle variations, and why a price should never be edited in place.

  5. 21

    Putting the buy button on your site

    Wiring the checkout into each kind of site, what the customer should see at each step, and the confirmation page that does more work than any other page you will build.

  6. 22

    Bookings, deposits, and quotes

    Taking money for time rather than things: holding a slot, charging a deposit against a larger job, and the cancellation terms that make it survivable.

  7. 23

    Tax, without guessing

    GST, HST and PST, the $30,000 threshold and what happens when you cross it, when you must charge based on where your customer is, and how to let the software work it out.

  8. 24

    Receipts, refunds, and disputes

    What has to reach the customer after they pay, writing a refund policy you can live with, and what actually happens when someone disputes a charge — including what evidence wins.

  9. 25

    Testing without losing money

    Test mode, the card numbers that simulate every failure worth knowing about, and the single real transaction you should always run before you tell anyone the shop is open.

  10. 26

    What happens after they pay

    Fulfilment: the email, the delivery, the record you keep. Getting this wrong is what turns one sale into an hour of correspondence.

  11. 27

    Going live with payments

    The checklist specific to money — the things that are merely embarrassing on a brochure site and expensive on a shop.

Part three — Building it yourself

16 chapters

  1. 28

    When a builder stops being enough

    The real signals, and the false ones. Most people who think they need custom code do not, and this chapter is written to talk you out of it if that is the honest answer.

  2. 29

    The stack, and why this one

    Next.js, React, Tailwind and Vercel: what each piece does, why they are chosen together, and what you would be giving up by picking differently.

  3. 30

    Setting up your machine

    Node, an editor, and the eight terminal commands that are genuinely all you need. Written for someone who has never opened a terminal.

  4. 31

    Git and GitHub, the parts you need

    Version control as a safety net rather than a discipline: how to save your work, how to undo a bad afternoon, and how to never lose the thing you had working yesterday.

  5. 32

    Your first custom page

    From an empty folder to something running in your browser, then to something on the internet, in one sitting.

  6. 33

    Where everything lives

    Routes, components, and content. Structuring a project so that in six months you can still find the thing you want to change.

  7. 34

    Deploying, and DNS without breaking your email

    Getting it online, attaching your domain, and the mail records people destroy in the process. This chapter is worth the price of the tier on its own if you have email at your domain.

  8. 35

    Secrets and environment variables

    What must never be committed, how to tell whether a key is safe in the browser, and what to do the moment you realise one has leaked.

  9. 36

    Sending email that actually arrives

    SPF, DKIM and DMARC in plain language, why you should send from a subdomain, and the reasons your mail lands in spam.

  10. 37

    A database, when you need one

    How to tell you have reached the point, then tables, queries, and the row-level security rules that stop one customer reading another's data.

  11. 38

    Accounts and logins

    Authentication with something that already exists, why writing your own is a serious mistake, and the difference between who someone is and what they are allowed to do.

  12. 39

    Building with AI without getting burned

    What it genuinely accelerates, the categories of thing it gets confidently wrong, and how to review code you did not write and do not fully understand yet.

  13. 40

    Performance and accessibility in code

    The same goals as the Foundation guide, but at the level where you control every decision — images, fonts, what runs in the browser, and what should not.

  14. 41

    Knowing when it is broken

    Finding out from your own monitoring rather than from a customer. Logs, errors, uptime, and what is worth being woken up for.

  15. 42

    Keeping it running

    Dependency updates, backups, and what to do when a deploy fails — including why redeploying the same code never fixes a build error.

  16. 43

    When to stop and hire someone

    The work that is genuinely worth paying for even once you can do most of it yourself, and how to buy it well.

Also included

A plan for your business, and a second pair of eyes before you launch.

The guide tells you how everything works. The recommendation tells you what to do, given what you actually sell and who you sell it to.

You fill in a short form after you buy, and it comes back within five business days.

When you are nearly ready, send us the link. We go through the real thing and send back a written list of what to fix, in the order worth fixing it. Back to you within three business days.

What the recommendation covers

  • Which tool to build on, named, with the reasoning and what it will cost you a year.
  • Your site structure: the pages to build, in the order to build them.
  • What each page needs to say, and the one action it should be pushing towards.
  • What to skip — the features you are considering that would not earn their keep.
  • Where you are most likely to get stuck, given the path you have chosen.
  • What to sell and how to package it — a flat price, tiers, or a deposit against a larger job.
  • Which payment path fits you: links, a hosted checkout, or your builder's own store, with what each actually costs.
  • Whether to register for GST now or wait, and how tax should be presented at your checkout.
  • What your refund and cancellation terms need to say, given what you sell.
  • What to build custom, what to buy off the shelf, and what not to build at all.
  • The shape of your data, and whether you actually need a database yet.
  • Which parts are worth paying someone else for, even now that you can do most of it.

A pre-launch review — this tier only

  • Anything actually broken — links, forms, images, and the checkout if you have one.
  • How it behaves on a phone, which is where most of your visitors will be.
  • Accessibility: contrast, headings, keyboard use, the things that quietly shut people out.
  • Speed, and specifically what is costing you it.
  • The search basics — titles, descriptions, and whether your pages can be found at all.
  • Whether the words do their job. If the page does not say what you do, we will say so.

One review per purchase, any time within a year of buying. Email us the link when you are ready. There is no form for this one.

Advanced$1,500

Credited in full against a build if you decide you would rather we did it, within 90 days.

Or have us build it